package org.agony2d.gpu.supportClasses {
	import org.agony2d.debug.Logger;
	import org.agony2d.gpu.core.NodeAA;
	import org.agony2d.gpu.StateGroupAA;
	import org.agony2d.core.agony_internal
		
	use namespace agony_internal;

public class LayerAABase extends StateGroupAA {
	
    public function LayerAABase( stateAARef:Class ) {
		super(stateAARef)
    }
	
  	override agony_internal function attach( parent:NodeAA ) : void {
		Logger.reportError(this, "attach", "LayerAA can't be added to any NodeAA (only owned by WorldAA)...!!")
	}
}
}